#include "WhyInput.h"

void WhyInput::Init(HWND hwnd, HINSTANCE hInstance)
{
	DI.InitDirectInput(hwnd, hInstance, DI_KEYBOARD | DI_MOUSE | DI_JOYSTICKS);
}

void WhyInput::ShutDown()
{
	DI.ShutdownDirectInput();
}

void WhyInput::Update()
{
	DI.ReadDevices();
}